That works for me. Vacation. We're going to a few different places w/ a cruise being part of the vacation.
Rules changes for 2007 They're logical. Plus they give me a chance to refer to myself in the third person, like Rickey Henderson. I've always wanted to do that. In order ... 1. Ten or 12 teams per league, 15 players per teams. 2. Every week you start a QB, two RBs, three WRs, one TE, one kicker, one defense and a 10th man from any position. For that 10th-man spot, only six times can you start a QB, RB or WR. So there's additional strategy involved: Not only do you need depth, but, since QBs always get the highest points, when you play the "second QB" card one week, you'd better need him. 3. Standard scoring: six points for rushing/receiving TDs; four points for passing TDs; three for FGs; one for PATs; six for defense/special teams TD; one for sacks/fumble recoveries/INTs; two for safeties; one for every 20 passing yards; one for every 10 rushing/receiving yards; 20 points for an arrest. However, there are wrinkles: A) Five-point bonuses for 175 yards rushing/receiving and 350 yards passing. If somebody has a big day, that should be rewarded. Plus, it gives the "guy who loves to complain about everything, even if his team exploded for 200 points" a chance to complain when one of his players falls a yard shy of the bonus. B) Shutouts count for 10 points, holding an opponent to seven or less counts for five and holding the other team to under 200 total yards counts as another five. Defenses don't matter enough in fantasy. In what other scenario is a tight end more important than all 11 guys on the opposing defense? I mean, except for Ben Coates in Madden '97? C) Interceptions, fumbles and missed kicks count as minus-one; any pick returned for a TD counts as minus-six against your QB. We don't penalize for incompetence often enough. If you were so desperate you had to start Drew Bledsoe, then you should constantly be terrified of his trademark hanging floater toward the sideline that gets picked off by a cornerback running the other way. In other words, it should be like real life. PROBLEM: Nobody can pull off a schmuck-free league. Look, the duties of an owner are simple: Don't bring your girlfriend/wife to the draft; don't draft someone that was already drafted; don't draft an injured guy (leading your buddies to be thrust into an awkward position of either screwing you or giving you a do-over); try to field a competitive team; create an offensive team name; start a lineup of healthy players every week; return e-mails or phone calls within 24 hours unless you're trapped under something; and, when all else fails, at least come up with an occasional funny e-mail or message-board post. But what about owners who bring nothing to the table and do a terrible job with their team? For whatever reason, it's less awkward for guys to dump a girlfriend than to discard a deadbeat fantasy owner. There's always some crazy reason to keep him around, like "It would be awkward for the commissioner to run into him at work" or "Let's cut him some slack, he's going through a divorce." Ridiculous. We already have to deal with too much dead weight in real life, we don't need it in our fantasy lives. SOLUTION: The "three strikes and you're out" rule. Here's how it works: During the draft, if you don't make any jokes and sit there looking like Mike Holmgren watching the Super Bowl XL video, that's a strike. If you repeatedly take too long to make picks, to the point that everyone is screaming 12-letter expletives every time you're on the clock, that's a strike. If more than twice you draft someone who was already drafted, because you aren't paying attention, that's a strike. If you draft an injured guy (leading to the aforementioned "should we or shouldn't we give him a do-over" intervention), that's a strike. If you spend the entire draft whispering on your cell phone to some unseen partner and ignoring everyone in the room, that's a strike. If you're too cheap to buy your own magazines and ask to borrow someone else's, that's a strike. If you forgot to bring money to the draft, that's a strike. But wait, there's more. After the draft, if you don't return an e-mail or a phone call within 72 hours and can't come up with a valid excuse, that's a strike. If you go more than a month without sending a group e-mail or making a message-board post that belittles the credentials of someone else in the league, that's a strike. If you belatedly respond to someone's e-mail or phone call with a snarky comment like "Sorry I took so long to respond -- some of us actually have jobs" or "Just in case you forgot, there are more important things in life than fantasy football," that's a strike. If you started someone who's out for the season, or if you didn't use the waiver wire to try to replace that person, that's a strike. If you make a horrendously shady trade, even, if it gets overturned, that's still a strike. Three strikes and you're out. Simple as that. PROBLEM: It's impossible to make it through a season without a one-sided trade causing complete chaos. We all know that the wrong trade can divide a fantasy league faster than the Spelling family fell apart. In my West Coast league a few years ago, the first-place team had Brett Favre and Peyton Manning. It needed a receiver and traded Manning straight up for Amani Toomer. You read the correctly. Nearly 700 angry e-mails and five near-fistfights later, the trade was somehow approved. If that wasn't bad enough, the first-place team won the title -- Toomer filled a gaping hole at receiver -- and Manning's new team finished second. From then on, we called it Toomergate. And, honestly, I never want to go through anything like that again. It was more traumatic than the last 20 minutes of "American History X." SOLUTION: Form a trading committee. Enlist three unbiased outsiders who aren't in the league but are friends with a few of the owners. It's not like you'd have trouble convincing them. They'll be delighted to kill a few minutes at work arbitrating. And you think I'm kidding. They'll be like, "Wait, you want me to be on your league's new trading committee? Sure, I'm available!" PROBLEM: The free agent system is a complete failure. You know how someone does a brutal job picking his team and gets rewarded with first choice on the free agent wire every week? "Congratulations, you stunk out the joint; now you get to add a receiver who just exploded for 190 yards and a TD last week!" How does that make sense? You're almost better off tanking Week 1. Anyway, those days are over. PROBLEM: There are never enough trades, and the trade deadline isn't exciting enough. Tell me you don't know what I'm talking about. SOLUTION: The deadline is Thursday night, 3 a.m., right before Week 11. Here's the catch: On that night, every owner needs to go out drinking with his fellow owners. Nothing greases the skids for blockbuster trades like a few rounds of tequila shots. (I wish we could make this mandatory for pro sports as well.) And if somebody doesn't show up for the deadline bash and fails to provide a good excuse, that counts as a strike (see three-strike system). PROBLEM: Unless you make the playoffs, your fantasy football season is done by Week 14. Everyone willingly accepts a shorter season. Why? Because that's the way we've always done it. Well, isn't it possible we messed up from Day 1, like when HBO greenlit "Arli$$" and kept it on for seven years? SOLUTION: Make the regular season last 17 weeks. Why? BECAUSE A 21-WEEK FANTASY SEASON IS MORE FUN THAN A 16-WEEK FANTASY SEASON, THAT'S WHY! Here's how this works: 1. The top four teams advance to the playoffs. 2. Playoff teams can protect just six players from their roster, which makes the original September draft more interesting. Now someone like Tom Brady is worth more than someone like Drew Brees, because of his playoff value. 3. Playoff rosters increase to 11 men: one QB, two RBs, three WRs, one TE, one kicker, one defense and two extra guys (any position). To fill out the last five spots, you hold another, minidraft, via e-mail, in which the playoff teams pick from the teams that fell short. Best record gets the first pick every round, second-best picks second and so on. Regular-season champs get an edge, but not an insurmountable one. Also, there's a skill to picking the playoff guys: If you like a wild-card team -- like Pittsburgh last season -- do you load up on those guys or play it safe with the top seeds? 4. Scoring is cumulative through the four playoff rounds. Highest total points wins. Think about how your life would change with the 21-week system. You get a minimum of three extra fantasy weeks. The whole "fantasy teams getting screwed in Week 16 because contenders rested their guys" debacle is gone. Make the playoffs and you get to prepare for an e-mail minidraft. Like you wouldn't love that? And in January, not only do you get to watch playoff football, but there are fantasy implications with every game! What's better than that? Remember, the whole concept of fantasy is based on procrastination: guys wasting incredible amounts of time preparing to pick the team, then picking it, managing it, arguing about it, following it, rooting for it and alternatively bragging/complaining about it. That's why we're involved. We should keep tinkering with the product until we get it right. If that makes me a world-class complainer, so be it. j/k http://sports.espn.go.com/espn/page2/story?page=simmons/060721 Though some of these will be on the 2007 ballot:up: http://forums.theganggreen.com/showthread.php?t=8904 Another possible rule change for 2007
This is an awful Idea. Most playoff teams bench their good player the last couple weeks of the season. And not for nothing...but you would be hard pressed to find 2 GM's who wouldn't mind fighting for a FF championship during the playoffs. The part about FF that makes everything fair is EVERYBODY HAS AN EQUAL CHANCE OF SCORING OR ACCUMALTING POINTS EACH WEEK. Which would be impossible to do since not every NFL team makes the playoffs. I don't think teams should be rewarded in any manner for having players who made the playoffs. What does that have to do with FF? This rule isn't kosher. FF Super bowl should be no later than week 16. IMHO
If the whole thing was a joke, am I still screwed by having one of my keepers be a defensive player? I think I get the joke, but someone please confirm we're still starting defensive players.
It was a joke even though some of his rules do make some sense like a trade committee and I like the 3 strike rule.:breakdance:
BTW wildthing, I won't be able to make the draft because I'll be on vacation. Sorry about it, it was sort of short notice. Hopefully the cpu will draft a decent team.
This draft is going to be significantly less exciting than last years, but I'll still whoop up on y'all anyways! :up: